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Adelaide CarromClub · Est. 2024

Break, strike, repeat.

Gameplay

Who goes first, where the striker may sit, and how long a turn lasts.

Rule01#

Breaking

The first player — decided by a coin toss — strikes the carrommen from their baseline to scatter the “Y”.

Key rule02#

Striking rules

The striker must touch both base lines and must not cross the diagonal arrow line. Only the hand may cross the baseline.

  • The striker rests inside the baseline, touching both parallel lines.
  • It may not be placed over the diagonal arrow line at either end.
  • Your hand may cross the baseline; the striker may not.
Rule03#

Turns

Your turn continues as long as you keep pocketing carrommen. Combination shots and luck shots are both allowed.

  • Pocket a piece of your colour → strike again.
  • Combinations count.
  • Luck shots count.